VIBE: Video Inference for Human Body Pose and Shape Estimation

Human motion is fundamental to understanding behavior. Despite progress on single-image 3D pose and shape estimation, existing video-based state-of-the-art methods fail to produce accurate and natural motion sequences due to a lack of ground-truth 3D motion data for training. To address this problem, we propose Video Inference for Body Pose and Shape Estimation (VIBE), which makes use of an existing large-scale motion capture dataset (AMASS) together with unpaired, in-the-wild, 2D keypoint annotations. Our key novelty is an adversarial learning framework that leverages AMASS to discriminate between real human motions and those produced by our temporal pose and shape regression networks. We define a temporal network architecture and show that adversarial training, at the sequence level, produces kinematically plausible motion sequences without in-the-wild ground-truth 3D labels. We perform extensive experimentation to analyze the importance of motion and demonstrate the effectiveness of VIBE on challenging 3D pose estimation datasets, achieving state-of-the-art performance.

Comments

There's unfortunately not much to read here yet...

Discover the Best of Machine Learning.

Ever having issues keeping up with everything that's going on in Machine Learning? That's where we help. We're sending out a weekly digest, highlighting the Best of Machine Learning.

Join over 900 Machine Learning Engineers receiving our weekly digest.

Best of Machine LearningBest of Machine Learning

Discover the best guides, books, papers and news in Machine Learning, once per week.

Twitter